"It’s really just a matter of whether or not you can support another platform."
CGM Writes: While we were over at PAX East, we were able to sit down with Goichi Suda (Suda51) and talk about the upcoming remaster of Shadows of the Damned
"Treat your players as you would like to be treated, that's it," Vincke says when asked about how to maintain trust with a game's community.
BLG writes, "There are plenty of amazing horror games out there, but some of the very best ones that will leave you shaken to your core are indie horror games. If you’re looking to pick up new games for some scares, here are the best indie horror games you can play."
Well I'd love to read the article but gamingbolt have some bull ad that takes up the whole screen with no way to close it, on a mobile at least.
Exactly what I've been saying/thinking, it's not so simple. It's equivalent to developing two versions of a game or deciding to take advantage one of the platforms and skimping on the other, like you'll see with PS4/PS3 or PS3/PS4 (although, maybe not as huge due to architectural and generational differences), it's more development costs, for sure, not many developers will optimize for both, someone will be left out, someone will complain. We're talking Sony hindering the creativity and work of developers when they have access to a double GPU power, 30% more CPU powered device, at minimum, according to speculated specifications.
All games that play on the normal ps4 will also play on the Neo no matter what. The only difference is that companies have more freedom to really push the limits of graphics and so forth and so on. I will be getting it just because I'm a serious gamer!
The dev here is talking about using higher-quality assets on Neo's version of games, so his response makes sense in relation to that... But what if Neo's focus is only resolution and Sony would have a system in place where the devs only have to tweak it? Maybe Sony just wants to use the PS4 as a trojan horse to push 4k tv's just like they used the PS3 to push Blu-rays.