Naughty Dog animator Jonathan Cooper explains Mass Effect and Andromeda's animation.
As part of its plans to cut 1,900 jobs, Microsoft has reportedly shut down operations at Bethesda France, letting go roughly 15 people
Bethesda France was made up of roughly 15 people... they couldn't of being doing much
Bethesda France mainly did publishing and marketing within the region
Bethesda France focused on publishing and marketing in the region. And 15 people lost their jobs as part of the closure.
I wonder if this is part of Microsoft's strategy to abandoned physical media or possibly gamepass advertising makes their roles redundant you don't need to market a game as hard when the majority of players get the game as part of a sub which already promoted upcoming games
Saad from eXputer: "I'm glad I don't have to choose between Square Enix, Atlus, and FromSoftware due to bad release windows and Shadow of the Erdtree."
Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.
This is something I might use. Sometimes I play some good games but they don’t have difficulty option and are a little too easy.
Now we have to have a former Mass Effect animator do damage control for horrible animations. Dude has like over a dozen tweets.
What is done is done.
They failed. Its 2017 and games shouldn't be releasing looking as janky as Andromeda.
Its why we have competition in gaming fueled by capitalism. You show your best or go home and look at your failures to strategize to impress people next time around.
RPGs,unfortunately have less budget per character. However, for Andromeda it looks like the studio made a very small number of animation sets . The pre-made animations (which are likely for the male Ryder) are then applied to many, many different models. Additionally the pre-made animations are supplemented by procedural animations, which can look hit-and-miss.
So in other words, they let the algorithm run wild doing the animations for them and didn't tweak or polish it afterwards. That explains Peebee shooting the gun backwards and some of the walking/running animations
Thanks For the insight. Yet more reasons to wait until they fix everything.
Oh boy hear we go....
Nothing but damage control. He said "quality vs quantity tradeoff", which is nonsense, if that's the case, then how do you explain games like Witcher 3 or even previous ME games? Bioware dropped the ball, everyone knows it, and no amount of damage control is going to excuse that.