KingKionic 2589d ago (Edited 2589d ago )

Now we have to have a former Mass Effect animator do damage control for horrible animations. Dude has like over a dozen tweets.

What is done is done.

They failed. Its 2017 and games shouldn't be releasing looking as janky as Andromeda.

Its why we have competition in gaming fueled by capitalism. You show your best or go home and look at your failures to strategize to impress people next time around.

Thatguy-3102589d ago

Yea they just need to own up to it and learn from this experience to better there next game. What's done is done and giving excuses just makes the situation look worse.

2587d ago
Nitrowolf22588d ago (Edited 2588d ago )

Damage control???

The guy was just stating the process, and even went as far to say that quality animation is a requirement for AAA titles

What he States in his tweet isn't exactly defending BioWare. He stated that they lowered the algorithm that was seen in the past Mass Effect titles and the assumption is that they were going to hand drawn the animations to make them better but that didn't turn out happening, despite having a five-year time. He states that they chose to go with quantity over quality

Pantz2588d ago

BioWare's SJW campaign has failed.

bluefox7552587d ago

People keep saying "It's not damage control, it's an explanation!"
You can read between the lines. He didn't say "it's not their fault", but he kind of downplayed their role in it to be sure.

Nitrowolf22587d ago (Edited 2587d ago )

@bluefox

Really?

Sounds like he's more taking a jab at them but in a professional manner. Yes he does try to downplay it but, when he's using statements like they chose quantity over quality or how they lowered the algorithm to determine animation it seems to me that he's not trying to defend it and just pointing out the faults. I mean he goes into such details and even brings up examples of games that do it much better, is that what you called damage control?

Just because he's not tossing around the same words as a majority of people criticizing the game doesn't mean he's defending it, he's a game developer and all we've seen several times Developers taking things on professionally this was a professional response to the subject. He decided to take the high road here and not lash out at the developers with the same words that everyone else is giving them, and all he is clearly empathetic towards um in terms of tone, just from reading all of his tweets it's clear to see how he really feels

Pandamobile2588d ago

You're kinda missing the point, man :P

It's not damage control as much as it is an expert providing context for why it is the way that it is.

TheCommentator2588d ago

An expert who hasn't seen that most other open world games have both quantity and quality superior to Andromeda.

It's an excuse, and it's damage control, because he's defending his former coworkers.

rainslacker2587d ago

@TheCommentator

Except he has recognized other open world games do have both quality and quantity superior to Andromeda. In fact, he cites two of them in his tweets. In fact, he even mentions how one of those other open world games uses a similar technique to Andromeda, and how another more recent open world game did a better job using another technique. So, what are you on about?

It wasn't damage control, it was an explanation on why it was the way it was.

He offered up several critiques which seem to indicate that he believes Bioware dropped the ball, and the only apologetic tone seemed to be more one of empathy due to knowing just how daunting the task was that Bioware tried to undertake.

2588d ago
spicelicka2588d ago

Relax, he's not doing damage control. Looks like you didn't read.

A dozen tweets because twitter only allows limited characters you realize that right? His purpose was draw attention the fact that there's no one person/animator who's fault it is. Singling out one person and attacking him was stupid and unnecessary. He proves that by explaining the process of the animations in this game, they're all done by an algorithm, not by a person. Should have been refined by a person, but they rushed the game. He goes on to say that it IS Bioware's fault for underestimating the task and releasing early (no damage control here).

joethetimelord2587d ago

Read the tweets. He was on board that the animation was sub par and needed a lot of work, and proposed how they made the mistake. His only defensive remark was that this disaster wasn't the fault of one person alone.

rainslacker2587d ago

Did you even read it?

It was a pretty good technical explanation.

I don't think he was doing damage control, just explaining what happened. He wasn't apologizing for Bioware, just saying they underestimated the task, and ended up not actually completing the game the way they wanted to, and ended up releasing a game which had a baseline implementation likely used to get the ball rolling.

He's also not wrong saying that we only see the worst of the worst on YouTube or whatnot, although I will concede that he didn't bring up the fact that no matter what, people will experience these things in their own play through.

The_Sage2587d ago

Someone telling you how something works is not "damage control" Kionic. Did you read the post?

Aside from that, I have Andromeda, and it is great so far. I've not had any situations where the animation stood out as being bad. The characters do have strange lifeless eyes though, and fem Ryder is shockingly ugly. Thankfully you can fix the latter, as you customize both twins at the outset.

If you're a true Mass Effect fan, you're doing yourself a disservice by skipping Andromeda. If your not, then why the hell are you here?

joab7772587d ago

First, there was a lack of leadership in determining what should have been "touched first" or priority. Knowing about ME3 and EA Access should have denoted a priority that leaned heavily in the first 10 hrs. That said, if it couldn't be touched by hand, the minimum quality should have been raised. I dunno what type of cleanup there is for this, but oh well.

Yeah, it would be great to have mocap etc and hopefully they will use this for the next game or IP. We have to remember that this is a new team, new engine, gigantic project and all and all, is pretty damn good!

Maybe they can at least either go in by hand and fix some of the more important scenes now, or raise minimum requirements. We will see. But I MUST add that I am impressed and happy with so much that they did do right!!!

Aeery2585d ago (Edited 2585d ago )

Wtf i'm reading ?!
Kionic ... edit your post, it's embarrassing!

+ Show (7) more repliesLast reply 2585d ago
Sciurus_vulgaris2589d ago

RPGs,unfortunately have less budget per character. However, for Andromeda it looks like the studio made a very small number of animation sets . The pre-made animations (which are likely for the male Ryder) are then applied to many, many different models. Additionally the pre-made animations are supplemented by procedural animations, which can look hit-and-miss.

AspiringProGenji2589d ago (Edited 2589d ago )

So in other words, they let the algorithm run wild doing the animations for them and didn't tweak or polish it afterwards. That explains Peebee shooting the gun backwards and some of the walking/running animations

Thanks For the insight. Yet more reasons to wait until they fix everything.

R6ex2587d ago

I'll play it this December then.

Nu2588d ago

Except I can't unsee this shits

bluefox7552588d ago

Nothing but damage control. He said "quality vs quantity tradeoff", which is nonsense, if that's the case, then how do you explain games like Witcher 3 or even previous ME games? Bioware dropped the ball, everyone knows it, and no amount of damage control is going to excuse that.

AZRoboto2588d ago

Calm down, Mr. Dramatic. He's not doing damage control, he's literally explaining how games like Witcher 3 and the previous ME games did it better exactly because the Bioware Montreal team deliberately lowered the bar for Andromeda, which he directly states.

DragonKnight2588d ago

It's kind of damage control if in one breath he explains they lowered the bar, but the entirety of the discussion seems like he's trying not to blame them.

_-EDMIX-_2587d ago

Agreed

@Drag-why does he have to blame them? I'm pretty positive he understands it was their responsibility in the blame lies upon them, he simply explaining what led to this.

So he had to bash them and send disrespectful comments or he was in support of them?

But it sounds to me like you're just salty and butt hurt that the team is not taking a nasty negative disrespectful stance on this is simply explaining what they believe possibly happened in a professional respectful manner.

Apparently to you guys if you're not disrespectfully bashing the developer you have to be in support of them.

Go figure

DragonKnight2587d ago

@EDMIX: Didn't say he had to blame them, said he went out of his way to not do so. These are people he's worked with and he doesn't want to burn bridges even if they are in the wrong.

windblowsagain2588d ago

Sorry but witcher 3's animation's are poor as well. There is no muscle movement in most of the face, just around the mouth. Makes it look robotic.

The voices are what carried it through.

Mass effect has always had stiff movement in not just faces, action was always stiff and boring.

Hopefully Mass effect will end with this game.

chris2352587d ago

it ended already. this andromeda entry was purely driven by greed. instead of quality they relied on marketing. a low effort per definition. a pure milking the dead cow release. it is beyond me why there are gamers buying this. but then again, the switch showed there are more than one million zelda players out there and they bought a very questionable piece of hardware for it. maybe we are just getting what we are screaming for. as long as people are supporting subpar stuff the state of the industry will not get any better.

starchild2587d ago

@chris235

Well, you see, it's because we don't all like the same stuff. We all have different preferences, tastes and sensitivities.

You might think Andromeda is ruined by some mediocre facial animations, but I don't. I guarantee there are some games you love that I think are boring. I'm sure there are games you love that I think have serious technical issues worse than anything in MEA. For example, the framerate in Bloodborne, Final Fantasy 15 and Until Dawn is far more consistently bothersome to me than the facial animations or any other technical issue in Mass Effect Andromeda. I hate irregular framerates and they can nearly ruin a game for me, but not everyone feels that way. That's what I mean; we all have different sensitivities and assign different weight to the various aspects of games.

thekhurg2587d ago

LOL

The Witcher 3 has perfectly fine animations by any video game standards. Sorry you couldn't pick up on individual muscle movement, or see arm hair blow in the breeze.

rainslacker2587d ago (Edited 2587d ago )

He did explain it. Was one of his specific examples of an animation system which uses the same process he believes was the problem in Andromeda. He also stated that Witcher wasn't always that great either, because it used the same animation system He stated exactly why the Whitcher did it better however, because they worked on making the quality of the animations better, but there is only so much that can be done with that kind of system without some kind of supplimental back up to make it better.

_-EDMIX-_2587d ago

Do you even comprehend the things that you read? The actual developer is stating that the team chose that path, there not saying that it was impossible, they're simply saying that the team chose a path of quantity vs quality.

Nowhere does it say that's okay, no where does it state that was impossible for them to do otherwise , for god sakes I'm not even sure you're reading any of this as opposed to just bashing and mouthing off.

Smh.

Someone seriously needs to get you a copy of Hooked on Phonics. 😂😂😂

+ Show (1) more replyLast reply 2587d ago
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120°

Microsoft Seemingly Closes Bethesda France

As part of its plans to cut 1,900 jobs, Microsoft has reportedly shut down operations at Bethesda France, letting go roughly 15 people

Read Full Story >>
insider-gaming.com
Hereandthere1h ago

Microsoft should have left them stay 3rd party

PassNextquestion58m ago(Edited 56m ago)

Bethesda France was made up of roughly 15 people... they couldn't of being doing much

Bethesda France mainly did publishing and marketing within the region

Profchaos57m ago(Edited 57m ago)

Bethesda France focused on publishing and marketing in the region. And 15 people lost their jobs as part of the closure.

I wonder if this is part of Microsoft's strategy to abandoned physical media or possibly gamepass advertising makes their roles redundant you don't need to market a game as hard when the majority of players get the game as part of a sub which already promoted upcoming games

Tacoboto36m ago

It's France too, there's a high likelihood only 1-2 people on the team even had an Xbox.

Profchaos12m ago

Possibly guven all the leaks we know the Xbox brand is really struggling in the region.

70°

I’m Glad Atlus & SE Changed Dates To Avoid Competing With Shadow Of The Erdtree

Saad from eXputer: "I'm glad I don't have to choose between Square Enix, Atlus, and FromSoftware due to bad release windows and Shadow of the Erdtree."

H919h ago

More intelligent than guerilla games

raWfodog1h ago(Edited 1h ago)

Atlus is releasing their game one week before Erdtree, SE is releasing theirs one week after.

HZD released four days before Zelda, HFW released one week before Elden Ring.

It seems to me like they are still releasing their games too close to Erdtree.

90°

Sony Could Increase Your Game's Difficulty If It Sees You Complain About It

Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.

jznrpg2h ago

This is something I might use. Sometimes I play some good games but they don’t have difficulty option and are a little too easy.

Profchaos1h ago

Souls games will be like that players struggling make it harder

PassNextquestion53m ago(Edited 50m ago)

I think if used correctly it could work well