The Legend of Zelda: Breath of the Wild's Art Director stated that the team prioritized improved response (frame rate) over making the game prettier during development.
This is probably the closest Nintendo will get to acknowledging the graphics downgrade from the original E3 2014 trailer.
BLG writes, "There are plenty of amazing horror games out there, but some of the very best ones that will leave you shaken to your core are indie horror games. If you’re looking to pick up new games for some scares, here are the best indie horror games you can play."
Veteran game designer James Montagna is directing this new project and apparently has a new outlook on game design after teaming up with Nintendo
The new Nintendo-focused emulator for the iPhone is now available with support for several classic systems.
Won't belong before Nintendo bangs on Apple's door to have the emu removed. Like I say you take down one six more take it's place. Problem is people are putting emu's on such stupid platforms. The good emus are the ones not on stupid platforms like a red target. The good emu's are word of mouth and keep a low profile.
Can't believe we are still experiencing graphics downgrade in 2017! Is it so difficult to just show a video of what the actual gameplay looks like before release? Still the looks pretty anyway.
I really love the art style of BoTW. It has stunning looking vistas oozing with atmosphere
I'd much rather Nintendo focus on frame rate in the future rather than what the game looks like. Zelda runs at a stable frame rate (for the most part). I'd hate to see how it would run if the game looked better.
Yeah but the game still suffers from massive drops. Just do a jump attack when fighting two tall demons, the game freezes for a second.
And you couldnt achieved that on a cel shaded game in 2017 after 4 years making it. Imagine the work if it wasnt cel shaded game to get 30 locked frames.