720°

Why can't Destiny 2 run at 60fps on PS4 Pro?

Bungie has confirmed that Destiny 2 will offer full PlayStation 4 Pro support, but some users have voiced concerns that the developer has chosen to target 4K display support instead of 60fps gameplay. The thinking is straightforward enough - ultra HD offers prettier visuals of course, but smoother gameplay offers lower latency and a higher level of precision response. This is exactly why franchise FPS titles like Battlefield and Halo transitioned across to 60 frames per second. So why not Destiny too?

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Rude-ro2523d ago

Because bungie built their game the way it is and the Xbox one and PS4 are this gens systems. Xbox one being the weakest link in the consoles, thus the engine is built to push it to its limits while providing their vision.
The PS4 pro and Sony will not create a divide with an advantage of double the frame rate against the much larger install base of this gen.

Sonyslave32523d ago ShowReplies(12)
Gazondaily2523d ago (Edited 2523d ago )

That makes no sense. The reason why it's not 60fps on Pro is because the dev says that the Pro is not powerful enough. How are you blaming the Xbox One here lol?!

To be fair, I don't see why the Pro couldn't handle it being at 60fps (And 1080p). This hardly looks massively improved graphically over the last game which was a cross gen title.

So I reckon that this could run at 60fps on Pro and of course, Scorpio. I'm no tech expert here though so who knows: maybe their engine is too restrictive.

Nitrowolf22523d ago

Its the game engine, so who knows about whether scorpio can or not with its current CPU. From the sound of it the gane FPS is mostly based on the CPU vs GPU for other titles.

It may not be the greatest looking gane, but its still pretty good looking graphically, and then you have all the stuff going on behind the scene. People have to remember this is a light MMO style game, where you transition in and out of lobbies constantly and it has a lot going on in its world.

bluefox7552523d ago (Edited 2523d ago )

According to this article, the Scorpio isn't powerful enough either. It reiterates what we've all been saying: The CPU is too weak.

Guyfamily9992523d ago

I'll keep it simple: hardware isn't as simple as you think. A PC that can run a game at 4K 30fps won't necessarily run that game at 1080p 120 fps (even though both of those are pushing the same number of pixels per second). Both the Pro AND the Scorpio have MUCH more powerful GPUs than they do CPUs. This means that they are MUCH better designed to improve resolutions vs framerates. If you look at actual examples, such as Final Fantasy 15, it shows that while the Pro can push almost 3 times the pixel power at the same framerate as stock, if you keep the resolution the same the framerate only goes up by 50 percent.

This isn't Bungies Fault and doesn't have to do with the graphics of the game. It has to do with the physics, AI, and other CPU bound tasks that make a locked 60 impossible without a goof CPU.

rainslacker2523d ago

The dev also stated that the graphics quality wasn't the issue, but rather, the physics engine used being CPU bound. They said they got it to 4K, because at 30fps, the PS4P had the extra power in the GPU to handle it, but the framerate was dependent on the physics engine, which holds back it back.

This is the principal that makes some games that get upgraded on newer hardware not be able to increase frame rate, because frame rate is sometimes tied to the game loop.

I can't see Bungie going to extra effort to try and make it run at 60fps on the Scorpio, because the CPU isn't significantly faster on the Scorpio in comparison to the PS4P. They made the decision to keep it at 30fps due to keeping it compatible with the older consoles, and the inability to achieve 60fps due to the physics engine. I'd imagine on some PC's, if not the more common configurations, that 60fps may not be readily achievable either.

One can assume that the graphics details can be bumped up rather easily on Scorpio though. Whether Bungie takes advantage of that is anyone's guess right now.

TankCrossing2523d ago (Edited 2523d ago )

Though physics and AI are only CPU-bound tasks because Activision are too miserly to provide servers for Destiny 2. It's not even like Destiny supports offline play, so there is no excuse.

Rude-ro2523d ago

Ok little one.
Something you fanatics are not use to because Microsoft throws their old consoles under the bus...
Why would a successful gaming company like Sony throw 50 million users under the bus?
We understand how bad the Xbox one was... but it is still this gens system. The game is made for this gen.
If Scorpio can do it, Great. No one cares. Separate their install base... they are use to getting treated as such...
But since the "pro" is being blamed for a game for this gen... well... you can see the idiotic idea in that.
The Xbox one struggles to run this gen games period. The weakest link is always the one holding everything back.
The pro will not do destiny 2 in 4k at 60fps... correct.
The Scorpio, if it chooses, will. Great.
But player base wise... stupid.
But I understand the new defense force is only backing the Scorpio so, I get it.
Sheep

Gazondaily2523d ago

^^ Proof of why drinking bleach isn't good for you.

AngelicIceDiamond2523d ago

The dev even backtracked in his own comment by saying (parapharasing) The Pro is really, really powerful but not powerful enogh for 60 frames. Live interviews always put devs on the spot.

Sevir2523d ago

That's the thing you just admitted you're no tech expert... But the answers are very much in the article... There are 3 reasons listed...

1. The CPU is a bottle neck.. As the issues of frame rate is 100% always linked to cpu optimization... These are 2009-2010 laptop CPU cores that were over clocked in their mid-gen releases for both Scorpio and Pro. And metrics tested for both these machines indicate that the CPU would need to offer a 45-60% boost in performance over their original base clocks to support stable 60fps...

2. Logistics.... Multi-player games especially on Sony's PS4 can not have segmented and different fps because PS4 Pro and PS4 runs all multi-player games on a shared server. Sony has mandated that multi-player games remain 30 on Pro if the base ps4 runs at 30. It's about consistency...

MS has said developers are free to choose between 30/60 on Scorpio, but the reality is, Devs will not take a 30fps engine on a console multi-player and suddenly double it in a mid gen console refresh. The gameplay experience must be the same level consistency across the board. They will not segment Scorpio and XBO/s to different servers. It's too expensive and makes little sense, as there will not be some mass exodus of XBO owners dumping their box for a 4k XBO Scorpio... It didn't happen with the Pro. It's not happening here. These are not next generation refresh, bit simply consoles optimized for Higher resolution enhancements to the base forms.

3 - The Game Engine on consoles was built from the ground up around 30fps... That's what Destiny was built on and that's how Bungie tailored the game to run on consoles... So to answer your question... PS4 Pro runs at
30fps because PS4 base was built to run at 30fps, and scorpio will run at 30fps because the engine is tailored to have parity in game play experiences for XBO/S

The PC is a different beast, they uncapped the frame rate due built the engine around the fact that PC hasore modern CPUs that are significantly better than the Dated CPU cores of the PS4 and XBO family of consoles.

Aenea2522d ago

CPUs in all the consoles can't handle the amount of calculations Destiny's engine is doing 60 times a second.

Even if there would've been a 100Tflop GPU in Pro/Scorpio with the same CPU their engine would not be able to hit 60fps.

They could've used the GPU for many of these calculations but would've needed to sacrifice the graphics and/or resolution, they decided not to.

Doesn't have anything to do with any particular console or another, none will be able to do this, yes, not even Scorpio. It uses the same type of CPU is a teensy bit faster but not fast enough to be able to do double the amount of calculations per second. Yes, it has optimisations, but those are for DirectX calls and other related things, not for these types of calculations, sure, they can perhaps squeeze out a few more per second but no amount of optimisations is gonna make sure it can do double.

Think about it, the game isn't doing way more DirectX related things than other games are, other games can run 60fps, this engine can not due to the other things the CPU needs to do, this means that DirectX calls isn't the biggest hoarder of CPU time in this engine........

+ Show (7) more repliesLast reply 2522d ago
DillyDilly2523d ago

The Pro & Scorpion are not next gen systems

343_Guilty_Spark2523d ago

"The Pro is not a next gen system"

FTFY

Bahamut2523d ago

Well, if you want to be really technical, there may not be "generations" anymore, just incremental improvements. Which is actually better, I mean, who wants to buy all the "Super HD 4K 120 FPS Remastered Editions" of all their PS4/Xbox games all over again? From here on out, every new console that releases should allow you to keep all your games from the previous console (keep the console framework the same, but just increase memory, graphics, CPU, and HDD size). The idea of "generations" is antiquated and counterproductive to the advancement of consoles.

hulk_bash19872523d ago

@343
You realize that both Sony and Microsoft are pushing the Pro and Scorpio as mid-gen updates right? Theres a reason its not PS5 or whatever Microsoft chooses to name their console successor to the Xbox One.

Aenea2522d ago

@343

You're really back to your old Xbox fanboy antics huh?

Anyways, neither are next gen systems, it's what MS says themselves...

+ Show (1) more replyLast reply 2522d ago
GUTZnPAPERCUTZ2523d ago

This is the Halo Engine... it has been running 60 since Xbox 360. Of course Destiny 2 looks noticeably better than Halo 5, they still should be able to hit 60 i would think?

Overload2523d ago

Halo was never 60fps until Halo MCC and Halo 5.

rainslacker2523d ago

The game engine may not have anything to do with the physics engine though. Nor do we know the extent of the physics in place. Even if it's the Halo engine, it doesn't mean that those older games had anywhere near the physics calculations that exist in Destiny. Can't say for sure without seeing D2 and analyzing it closer, but for now, I'll take what the developer said as a valid reason. They may be full of it, but I'm not going to accuse them of lying without any kind of frame of reference.

freshslicepizza2523d ago (Edited 2523d ago )

Bungie built the game to be scalable, which is why the PC version does not have a frame rate locked. My guess is Bungie wants parity across all consoles like they did with the first game.

One reason why it won't be 60fps on the Pro is likely Sony's parity clause that mandates no competitive advantage over regular PS4 owners, Microsoft has already gone on record sayig they do not impose such parity clauses and leave it up to the developer.

If both PS4 Pro and Scorpio are identical and both offer native 4K then that will strike me as odd and further proof Sony is trying to leverage developers into creating parity among multiplat games as to not look inferior. Heck not even Sony's 1st party titles are native 4K for the most part, nor are most other AAA games but rather checkerboard.

ziggurcat2523d ago

"If both PS4 Pro and Scorpio are identical and both offer native 4K then that will strike me as odd and further proof Sony is trying to leverage developers into creating parity among multiplat games as to not look inferior. "

no, it just means that the developer made the choice to keep the frame rate the same... because... you know... "Microsoft has already gone on record saying they do not impose such parity clauses and leave it up to the developer."

Sony's policy on MP frame rate between base/Pro owners doesn't go beyond their own consoles, and it's utterly insane to insinuate that they're going to "leverage developers into creating parity among multiplat games as to not look inferior."

freshslicepizza2523d ago

@ziggurcat,
"no, it just means that the developer made the choice to keep the frame rate the same... because... you know..."

I said if both offer 4K, please learn to read what was said before commenting without your obvious attempt at taking what I said out of context and rearanging my comments out of order. The PS4 Pro rarely gets 4K native games, especially on demanding games like this, so it would be glaringly obvious if both end up being native 4K and how they managed that at a time when Microsoft is trying to promote native 4K games. Coincidence? I think not.

butchertroll2523d ago

LOL, moldy! Again with your shitposting.

Not a single console manufacturer in any single way can't dictate the development of 3rd party game and force parity against more powerful console.

ziggurcat2523d ago

@moldy:

"I said if both offer 4K..."

Actually 2/3 of your comment was about frame rate, and how Sony has a policy regarding MP frame rate between the base/Pro consoles while MS does not, which you then used to segue into an asinine conspiracy that somehow involves big, bad Sony imposing parity on devs so "as to not look inferior" compared to their competitor.

"The PS4 Pro rarely gets 4K native games..."

We don't know how many native 4K games will be on Scorpio.

"... so it would be glaringly obvious if both end up being native 4K and how they managed that at a time when Microsoft is trying to promote native 4K games."

If both end up being native 4K, it would only show that the Pro is capable to producing native 4K content, it would not implicate imposed resolution parity with their competitor.

"Coincidence? I think not."

A coincidence that both MS, and Sony are promoting these consoles as having the ability to producing native 4K games might actually produce native 4K games? Yeah... who would've thunk... what an amazing coincidence...

Aenea2522d ago

"If both PS4 Pro and Scorpio are identical and both offer native 4K then that will strike me as odd and further proof Sony is trying to leverage developers into creating parity among multiplat games as to not look inferior. "

Wow, you're batshit crazy if you believe that!

The lengths these crazed Xbox fanboys go to for damage control is freaking hilarious!

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Vasto2523d ago

PS4 Pro is too weak.

Bungie has said this already.

It has nothing to do with Xbox One. /SMH

Patriot4Life2523d ago

Wow...you people really hate MS.

I mean you hate MS with a passion.

XStation4pio_Pro2523d ago

Just wrong. You obviously don't know how games are built. You always start out with high assets and whittle them down during optimizing. The frame rates are a result of how much you want to strip the graphics back. Devs ALWAYS have the option to crank the settings in the engine at any time. That's how PC games and some PS4 pro games can set performance levels.

The Xbox one S is only .4 tflops less than the base PS4. This is a pretty marginal power difference. Xbox Scorpio has 4 more TFLOPS than the base PS4, 2 more over the pro and an extra 4gb of ddr5 + a faster CPU than both of them, bungee is most definitely releasing this game Scorpio enhanced so you can't blame a marginal xb1s power difference on PS4 pro not running 60fps - especially considering the PC version will... and possibly Scorpio as well.

butchertroll2523d ago

But Scorpio has a crappy CPU - JAGUAR

Condemnedman2523d ago

I'll adjust that for you.... it's not powerful enough.

Sm00thNinja2523d ago

Wow you have no idea what you're talking about

jrshankill2523d ago

"Why does this game run poorly on my PS4 Pro?"

"Because XBOX ONE"

DEEEEEERRRP

rainslacker2523d ago

To be fair, the stock PS4 is also a hinderence due to the physics engine in place being CPU bound instead of utilizing the GPU compute functions to be more efficient. Bungie decided to up the resolution instead of going for framerate, because the frame rate couldn't be sustained while the CPU was loaded with physics. I'm assuming the physics engine is rather robust, or poorly optimized, for the Jaguar CPU's that exist in the stock versions, and since the mid-gens processors aren't significantly better, it wouldn't be able to achieve 60fps anyhow. Bungie stated that the extra power was there for resolution though due to less load on the GPU, so they went with utilizing that power.

One can assume if they don't try to maintain graphics parity, that the Scorpio version may have better visual effects, which isn't a bad thing. But it's unlikely given the comparison of CPU's between stock, mid-gen, PS4P and Scorpio, that it'd be able to overcome the CPU bottleneck on the physics engine itself.

AKS2523d ago

Rude-ro:

It's bizarre you're getting downvoted like this when the parity issues are Xbone and Scorpio and PS4 and Pro, not Pro and Scorpio. The base hardware would have a huge disadvantage online. PS4 and Pro players are playing together and against each other online. I expected the Pro version to get a settings boost but not 60 fps to keep framerate parity with the base PS4. Ditto for Xbone and Scorpio.

RomanPSX2523d ago Show
Aenea2522d ago

Destiny's game engine uses the CPU for way more than most games, this means that NONE of the current consoles are able to hit 60fps, not even Scorpio.

They could've hit 60fps on ALL consoles if they had changed their engine to use the GPU for all the calculations the CPU is now doing. Doing so would've meant they had to give up resolution and/or visual quality. On PS4/X1 this would've meant they had to go below 1080p and would not be able to hit 4k on any of the mid-gen upgrades. They decided to opt for visuals and resolution instead.

This has nothing to do with Sony's marketing deal and also has nothing to do with one of the current consoles alone...

@the people below
MS never said "on record" to go 4k and 60fps, they said they want devs to decide what to use the power for, nothing more, nothing less, that 100s of articles and videos misinterpreted that to mean devs can do both is nonsensical since it's going to be impossible to lift a 1080p@30fps game on Xbox One to 2160p@60fps on Scorpio. Even if the CPU would be able to handle it, it needs a GPU that's 8 times more powerful than the one in the X1 and Scorpio is powerful, yes, but not 8 times more powerful than an X1...

Again, they would have to change their engine a lot to be able to hit 60fps on any console. Doing it just for the mid-gen upgrade consoles would be a waste of time and resources...

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2523d ago Replies(2)
yarbie10002523d ago

Destiny 2 was built for 30fps.....

But it runs 60+fps on pc

Sonyslave32523d ago

lol I know right the pc ver is suppose to be uncapped meaning it be 120fps if you have a beast rig, so what about us pc gamer that play on our toaster oven that can only do 30fps where the parity.

Brave_Losers_Unite2523d ago

People play 144 fps not 120. There are barely any 120hz monitors

Rude-ro2523d ago

It runs unlocked.
The persons hardware will dictate the rest.

Elda2523d ago

Personally I could care less I enjoyed playing Destiny 30fps on the og PS4 & I'll enjoy the sequel on the PS4 Pro in 30fps as well.

Perjoss2523d ago

This.

It will be awesome in both 30 and 60

rainslacker2523d ago

It's only an issue because people want to make it a console war thing. I doubt the vast majority of people playing D1 are sitting there going, "damn, I wish this were 60fps". The whole 30/60fps debate has only recently become a big thing for consoles, and for the most part, I'm dubious that most people going on about it like it's a deal breaker are really that adamant about it. If they were, they probably wouldn't be playing on consoles, because most games aren't more than 30fps. Devs choose this to improve graphics more often than not, and that is what the average consumer can actually discern much more readily than 60fps....particularly in marketing material.

hulk_bash19872523d ago

Thank you, someone that understands that there was nothing wrong with the game at 30fps. A 60fps/1080p option would have been awesome, but its not a big deal.

XiNatsuDragnel2523d ago

Because Sony doesn't want a Playstation owner to be left behind?

Next_gen_20152523d ago (Edited 2523d ago )

or its because Destiny devs have already stated the pro isnt powerful enough to do that...

bluefox7552523d ago

And the Scorpio as well, by extension. Even the article says it won't be 60 on Scorpio because of the weak CPU.

Next_gen_20152522d ago (Edited 2522d ago )

"Scorpio because of the weak CPU"

Yea so weak its running Battlefront 2 at 4k/60fps. Sony are pulling the strings here

Aenea2522d ago (Edited 2522d ago )

"Yea so weak its running Battlefront 2 at 4k/60fps. Sony are pulling the strings here"

LOL, yeah, BF2 is also running at 60fps on the PS4 and PS4 Pro, what's your point?

Besides, we don't know yet what battlefront 2 will look like on Scorpio, after all on Xbox One it doesn't do 1080p so it might not manage to reach full 2160p on Scorpio....

To quote yourself "Thats just your opinion. Non of us really know what the scorpio is capable of tbh"...

Besides, if you think Sony is pulling strings with Destiny 2, I got bad news for ya, they also have a marketing deal for Battlefront 2 😜

CrimsonPheonix2523d ago

lol Then what was the point of making the Pro

bluefox7552523d ago

To run games at a higher resolution. Same deal for the Scorpio.

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