1040°

Why Did Sony Ditch Two of the Best Games of the Year?

Push Square: "PlayStation’s enjoying one of the most prolific periods in its history. The start to 2017 has seen the release of several high-profile first-party games, like Gravity Rush 2 and Horizon: Zero Dawn. But being a glass half-empty kinda guy, I feel it could have been even better: what the heck happened with What Remains of Edith Finch and RiME?"

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Gazondaily2518d ago

Well with RIME the devs wanted their IP rights and some freedom to develop.

I remember a lot of people doubting them for some reason- all that fake gameplay accusation- poor dev was reduced to tears 😟 But ALAS! The game is getting great reviews albeit a bit divisive. But overall great ones and so the dev can smile.

Plus more people get to taste the sauce so its good.

Kribwalker2518d ago ShowReplies(15)
AspiringProGenji2518d ago (Edited 2518d ago )

I don't recall companies dropping IPs that easily. Sony as former owner could have easily cancelled it and have the "If I can't have it, nobody can" attitude if Tequila was missing milestones(Sounds familiar). Otherwise, Good guys on their part for letting keep the IP and develop the game.

The truth may never be revealed like Kojima's case, so maybe you should stop pushing this like it is a big loss. Besides people were right to have doubts. Now they can make up for that by supporting the game 3 years after it was first announce (fake gameplay or not).

Outside_ofthe_Box2518d ago (Edited 2518d ago )

True, good thing they didn't play hard ball and just gave the IP back. They could have easily kept the IP and we wouldn't even have the game.

I'm assuming Tequila got money/assistance from elsewhere and thus didn't need Sony's help anymore. Indie devs will always want to reach as wide an audience as possible. They only do these exclusivity deals because they either lack the money for development/advertising or they don't have enough people to work on more than 1 or 2 platforms.

freshslicepizza2518d ago

Sony has a habit of going after IP which at times can push developers away. The team behind Heavenly Sword didn't want to continue that and neither did Insomniac at the time.

However when you have a product like the PS4 that is selling so well then Sony can use that leverage to go after more deals. At the end of the day Rime going to multiple devices is the best scenario for everyone and is the way it should be.

AspiringProGenji2518d ago (Edited 2518d ago )

That is not different from MS going after Scalebound or Quantum Break IP or Nintendo after Bayonetta 2 and funding them. You are basically stating the obvious... There's nothing wrong with that especially if the devs agree to that. I don't believe that is a push back, espcially if the devs don't have any funding or publisher to begin with. It is either that, or not make the game at all

The devs agreed to partner with Sony, so they got a big responsibility. Sony then drop support for whatever reason. A company wouldn't just drop an IP they payed money or invested into. Either development was troublesome, or Sony just followed their will and gave the IP back.

coolbeans2517d ago

@Outside_ofthe_Box

"True, good thing they didn't play hard ball and just gave the IP back. They could have easily kept the IP and we wouldn't even have the game."

I don't know if you're getting that from ProGenji, but there's evidence to suggest that's what occurred; in fact, news on this told the story of Teq. Works reacquiring the rights. That's not some free exchange but a buyback of the intellectual property. Has the bar really been set so low that Sony can be praised for a business transaction?

coolbeans2517d ago

Correction: "...but there's NO evidence to suggest that's what occurred."

Sorry about that. Should've double-checked the comment after posting.

rainslacker2517d ago

There is typically a buyout clause should the dev want to go their own way after funding has been issues. The longer development goes on, the more it costs...typically stipulated based on milestones in the development.

For instance, EA brought the rights to publish Mass Effect on PlayStation by exercising this clause. Before that, it could only be published on the Xbox console due to MS marketing agreements with them. For a published game funded fully by a publisher, they don't typically allow this kind of thing though....for instance, Ratchet and Clank.

Sony could have cancelled the game while they were the publisher. However, anytime after that cancellation, the devs could basically pay back the money spent on it, plus likely some purchase fee, and regain the rights to keep the game for themselves.

Were there any actual rumors that Sony cancelled the game? I can't recall. I know there was some scandal about the original showing, but I don't recall Sony ever giving up on the game itself.

Outside_ofthe_Box2517d ago (Edited 2517d ago )

@coolbeans

I never suggested it was a free exchange though. I admit that I don't know how the whole ownership of IPs and who's required to keep/sell them works. We don't know the details, just a lot of speculation. Seems like what Rainslacker brought up is likely the case where Tequila used a clause in their agreement with Sony after they no longer needed their assistance.

coolbeans2517d ago

@Outside

Well, the way you personify it as "just gave the IP back" throws me off there. But I'm glad that's clarified. Even still, I'm not really following this notion of Sony's supposed 'good guy' appearance just by letting an indie developer reacquire IP rights. Standard business, really.

IamTylerDurden12517d ago

@moldy

Ninja Theory wanted to develop and self publish Hellblade. This was their goal, but if they were so upset with Sony would Hellblade have console exclusivity on PS4? Would Insomniac have developed R&C and now Spiderman for Sony? Obviously Sony maintains an excellent business relationship with these devs. If Sony is so unfriendly to developers then why is PlayStation considered a far more desirable place for 3rd party devs?

freshslicepizza2517d ago (Edited 2517d ago )

@IamTylerDurden
"Ninja Theory wanted to develop and self publish Hellblade. This was their goal, but if they were so upset with Sony would Hellblade have console exclusivity on PS4? Would Insomniac have developed R&C and now Spiderman for Sony? Obviously Sony maintains an excellent business relationship with these devs. If Sony is so unfriendly to developers then why is PlayStation considered a far more desirable place for 3rd party devs?"

I never said developers don't like working with Sony, far from it. What I said is some developers want to control their own IP's which is exactly why Insomniac left, to venture off on their own. Some of their projects failed and they went back to making Ratchet and now Spiderman. Developers can't always fund their own games.

Just think from a developers point of view, thay want to make Game X and need help so they sign a deal. What if Game X becomes a big seller and now that developer wants to make another game and build from it but now Sony owns the rights to that name? Heavenly Sword sold quite well but Ninja Theory didn't own the rights so they made Enslaved and I don't think it sold that well. If they had owned Heavenly Sword and made Heavenly Sword 2 maybe the name would have helped better than a new IP which is harder to sell.

chuckyj12517d ago (Edited 2517d ago )

Did Sony ever own the rights to the ip?

+ Show (9) more repliesLast reply 2517d ago
gangsta_red2518d ago

http://n4g.com/news/1967928...

So happy to see Rime doing well in the reviews even when there was reports of development issues and people so quick to write them off.

@septic

All companies drop or cancel projects. Lets not forget Scalebound, Fable or even Sony selling off a whole division like SOE and the many, many games they were working on.

People just seem to focus on one and then have Jason Borne amnesia when it comes to the other.

Business is definitely just business.

vega2752518d ago Show
AspiringProGenji2518d ago (Edited 2518d ago )

Double post. Ignore

2518d ago
vega2752518d ago Show
2518d ago
Ricegum2517d ago

Gangsta

"And the many many games they were working on..."

Haha, MS fanboy alert. Try harder.

trooper_2517d ago

Vega, Sony gives developers plenty of freedom. You're wrong on all fronts.

Try harder.

+ Show (4) more repliesLast reply 2517d ago
Overload2518d ago

Rime had 4 years, they had nothing to show after 2 years. They got more money from the government and here we are today.

Outside_ofthe_Box2518d ago

They got money from the gov? I didn't know that. Do you have a link to this? This actually makes the whole entire situation make sense now if this is indeed true.

Gazondaily2518d ago Show
Kribwalker2518d ago (Edited 2518d ago )

What difference does that make? They still had to repurchase the game rights back (I'm sure it was paying Sony back any money they had received) And most countries give grants to tech companies to stop them from moving. Look at Ubisoft montreal
http://www.grants-loans.org...

-Foxtrot2518d ago

They weren't showing results, they ditched them

It did well, shame for them but they made a decision

They took a risk with Horizon...it worked

Things are about chance, you don't always win

Why o why2517d ago

More W's than L's which are all better than C's

You can't win em all but some seem like they needed this more for some weird reason. It's not like it's not on the ps4.

2517d ago
monkeyfox2517d ago

Tequila had substantial funding from Sony in the begining however the plug was pulled simply because the devs didn't deliver what they promised in a decent time frame. Sony simply lost faith as tequilas promises failed to materialise. They obviously went on to secure their own funding and complete the game but it wasn't an easy ride for them from what I hear. This game has been in development for bleeding years!

scofios2517d ago Show
2517d ago Replies(1)
_-EDMIX-_2517d ago

"Well with RIME the devs wanted their IP rights"

That doesn't explain why Sony sold it back.

You do know that when someone gets back an IP, it was cause it was owned by someone else right? lol

Something was clearly shady for Sony to feel they had to sell back the IP and cut ties.

Tequila Works also CHOOSE to sell their IP to Sony, if they always wanted those rights, they would have never sold them to begin with.

Sony isn't going to pay a team to have fake gameplay and lie to them.

Its great the game turned out fine, but Sony cutting times has more to do with the teams questionable behavior with faking those trailers.

ShwaaMan2517d ago

You got downvoted way too much for your comment. You spoke the truth, you were respectable, and not a fanboy.
To anyone who downvotes me as well?....you're a stupid fanboy, whom no one respects, not even fanboys, eat a dick.

IamTylerDurden12517d ago

Edith Finch is a PS4 console exclusive that was worked on by Sony Santa Monica.

What is the point of this article? Edith Finch is a console exclusive, Rime is now a full multiplat bc Sony decided to give the IP back. The PS4 has an absolute embarrassment of riches when it comes to exclusives so far this year, i don't think the fact that Rime is multiplat makes any difference. Now, if this was MS letting Rime and its exclusivity go it'd be more detrimental due to the fact that Xbox is absolutely desperate for exclusives atm, but Sony not so much.

Also, who's to say that Rime wasn't in trouble at the time Sony pulled the plug and with them doing so it woke Tequila Works up. I guarantee Tequila Works worked much harder after the fake trailer/dropped by their publisher debacle. They wouldn't be human if they didn't and it would've seriously hurt their earning power if the rumors were deemed true by the game being a mess. I bet my life that Rime is a better game bc Tequila Works reputation/livelihood was on the line after the debacle.

NecoTehSergal2517d ago

No, it was going through questionable nightmare / developer struggles, Sony likely saw it as another situation comparable to 'The Last Guardian' and said "No more funding, sorry." More or less.

No need to stroke the devs cock that much.

Ceaser98573612517d ago (Edited 2517d ago )

kribwalker

"It definitely seems like Sony wasn't giving Tequila Works the freedom to develop what they truly wanted to make,"

Sounds more like MS and Platinum Games relationship... Result we all know... Go figure... !!

cat
"You're right... Sony doesn't have a history of giving devs the freedom to develop what they want AT ALL. /S"

Lol! no shit sherlock... Yet Sony has almost all marketing deals, Kojima Chose Sony to make his first game and spoke about the freedom he got.. Sony has More exclusives, Ip and 1st party devs then TEAM GREEN.... and latest news Now REMEDY is working on a game which will come to the PS4/PS5 also..

trooper_2517d ago

Why are you implying that Sony didn't give them freedom to do anything?

+ Show (12) more repliesLast reply 2517d ago
AspiringProGenji2518d ago

Does it matter anymore?

- The game is still on PS4.
- Sony still get a cut for their in their platform
- PS4 gamers can still play the game
- Tequila gets the PS4 gamers money and some extra from other platforms
- Sony still has Horizon, Persona 5, and Nioh, which are some of the best games of the year too
- What it Edith Finch?

Not a loss for Sony in the slightest. Celebrate that the game has succeded and that everyone can play it instead of acting like the sky has fallen on PS4

Gazondaily2518d ago ShowReplies(7)
moegooner882518d ago

Pretty much. I was just checking the PS store and the main coverage on the front page is directed towards pre-ordering Rime. There is obviously no bad blood between either.

OB1Biker2518d ago

Exactly!
'being a glass half-empty kinda guy,' that's silly because the glass is still full.

Christopher2517d ago

***Does it matter anymore? ***

As a gamer, no.

As a person who analyzes the industry, it's an outlier that says to never deal in absolutes.

+ Show (1) more replyLast reply 2517d ago
UCForce2518d ago (Edited 2518d ago )

I think it was Tequila choice to stay independent. But in the end, Rime is getting great review.

JhoomBarabar2518d ago ShowReplies(4)
jznrpg2518d ago ShowReplies(2)
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80°

What Remains of Edith Finch - PS5 Review

What Remains of Edith Finch is a game I've been putting off for a while now. I'm not really sure why I waited so long. I already knew it was good. I think we all did. Thankfully, the latest PS5 port featuring a fix of the slowdown issue in the game's opening minutes, as well as the new addition of a PS5 trophy list and a platinum trophy, really sealed the deal for me.

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anast159d ago

This is one of the best walking sims I have played. Lewis' story was a solid piece of writing.

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Best Short Games on Xbox Game Pass

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JagX22247d ago

Wouldn't the answer here be ... all of them?

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Six Best Short Games for Busy People

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Knushwood Butt481d ago

I loved A Short Hike, and want Firewatch.

Nacho_Z481d ago

Firewatch is one of my favourite games. It was ages ago that I played it but I still think about it, one of those that sticks with you.

robtion480d ago

What Remains of Edith Finch is brilliant. I would also add Inside to this list.