Kotaku reporter Jason Schreier spoke about the canceled Visceral Games Star Wars game today, saying the cancellation was not due to it being single-player.
The game in question appears to be dubbed Auroria on Steam, which shares a plethora of similarities with Palworld.
No offense but Palworld isn't that original either, with that said… ew Tencent no thank you. I love the survival genre but all these half baked early access games have ruined the genre for me.
Huzaifah from eXputer: "With Larian Studios washing their hands of the IP, what is the ultimate fate of the legendary Baldur's Gate series?"
If anybody's gonna mention BioWare, then look at Archetype Entertainment, they're the new BioWare
or else
Obsidian is still a good choice but not independent anymore.
No, WoTC is pivoting to mobile. They can use Larian's work to justify DnD Go and everyone will accept it.
Honestly, we're talking completely new engine and none of Larian's built-in stuff with regard to environments and the like that they had from their past divinity game. No one is going to have that just ready to go. So, they need to shop for a dev studio that has a past game that shows what they want.
Obsidian doesn't have that, maybe the closest being Dungeon Siege 3 or Pillars of Eternity, but those are very basic, not as open, very little environment related and altering capabilities. So, we're talking a step way back on what Larian delivered. Zero scene experience to line up with what was done in BG3. Okay conversation tree designs, but still needs more complexity.
inXile has Wasteland 3 as a base model engine, and I think that's better than Pillars of Eternity from Obsidian. But, still needs to be more open world, more environmental effects, and a much heavier rules set adaptation. But, not a bad overall engine as a base, but still a ton of work. Zero scene experience to line up with what was done in BG3. Needs a ton of work on that entirely.
Tactical Adventure did the Solasta game. Really good and more accurate as far as 5e rules than BG3. But, again, if the expectation is similar to what made BG3 a big hit, engine isn't designed for moving the camera, is a bit outdated in graphics, doesn't have in-game scene elements, and needs much better writers/voice actors.
Owlcat of pathfinder games is another choice, even though they've recently moved on to WH40k licensed games. Again, though, the engine is the biggest issue here to match up, but it's a much better option overall than Tactical Adventure. Another question is writers/story telling, as much of their overall story telling bits are very limited with a lot of random worldbuilding elements that are just +\- of some attributes.
TBH, no matter who takes over, it's just not going to be like BG3 much like how BG3 isn't at all like BG1/2. And BG3 was so successful because of how much Larian was able to put in with their engine and how focused they were on players having ridiculous control over the story being told. I just don't see the next BG being the same and depending on what it is, it might be good but I'm not as big of a reach as BG3. It's way more likely players are going to go into BG4 (or its spiritual successor if it moves away from Baldur's Gate and into Neverwinter or something like Plansescape) expecting much of what is in BG3 with more options, new and older characters, and the same level of control over what they're doing. If it doesn't have that, regardless of who makes it, it won't be as successful, IMHO.
As part of its latest financial report, Devolver Digital has announced that upcoming physics platformer Human Fall Flat 2 has been delayed beyond 2025.
I'm sorry but I call bullshit, the EA official statement made multiple loose comments on the fact that it was due to it being single player, among other things like the "changed market" which obviously reflects on multiplayer and the MTs/Lootboxes they could add. Not to mention you have to look at EA's history with single player focused games...oh yeah, that's right....there's hardly any.
Sounds like damage control. I can see his other tweets saying well "investors don't like hearing the project was a mess" but I'm pretty sure if it was a mess development wise investors would know then and there. I highly doubt investors sinking so much money into something wouldn't keep a close eye on development
"closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design."
Sounds like they want to shift it to multiplayer to me.
Jade Raymond teamed up with the wrong developer
They should close instantly dice after releasing a game without sp ( Battlefront 1). Seems like they did not learn anything. Not everyone wants a mp game
Absolutely gutted, this was my most anticipated game behind cyberpunk 2077. I don't like the way the game industry is heading. Games are becoming so expensive to make ( dead space 2 £60million ) that it is becoming to risky unless there is a guaranteed way of recouping the money ( multiplayer, microtransactions, dlc, loot boxes ). I genuinely think big AAA single player games will be very rare from now on which sucks. Obviously there are games which will always do well like Mario and Zelda because they are established and games like the last of us 2 but beyond that i don't think there's going to be a lot.