580°

No Differences Between XB1X & PS4 Pro in Gravel, Except Microsoft's Console Will Lack HDR Support

Milestone confirmed that there won't be meaningful differences between Xbox One X and PlayStation 4 Pro while running Gravel, except for the fact that Microsoft's console will lack HDR support unlike Sony's (and PC).

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KaiPow2259d ago

It sounds like a strange omission, but I guess that's the limitation of an old version of UE4.

Brian76554922259d ago

It also sounds like they don't want to take the time (now) to use all of the Xbox One X resources.

"After working on Xbox One X we can say that there have definitely been effective improvements in quality and performance, Xbox One X is surely a very powerful and carefully engineered console. Developing on the Xbox One X is phenomenal, the kits and the tools provided by Microsoft are excellent and, for our developers, it feels like targeting a high-end PC without crazy hardware configurations and OS overhead."

This is encouraging moving forwrd.

Nitrowolf22259d ago (Edited 2259d ago )

I think you're right but I can't find the article expanding a bit more on this.

If I recall HDR needs to be manually implemented on the Xbox One X where as on the pro it's done automatically. Adding 4k support though is a cake walk.

I hope they add it though even though I don't own an Xbox x to me personally I like the jump in HDR than I do in 4k

combatcash2259d ago

@NITROWOLF I agree HDR really transforms a game. I was hoping rise of tomb raider had it on the pro

TheCommentator2259d ago

To top it off, it's not even running with DX12 support which means it's poorly optimized for Xbox in general. Probably because it's such an old version of UE4 like Kai Pow says.

Makes me wonder though; If it's because it's running on an old version of UE4 shouldn't that mean the PS4 wouldn't support it either? They run on the same engine, right? Eh, maybe Nitrowolf is right and they'll add it in but the interview seemed pretty adamant that it wasn't supported (not even a, "we're looking into it").

343_Guilty_Spark2259d ago

Can’t trust Japanese devs to do the right thing.

tmisellati2259d ago

if the HDR is easy to implement on the ps4 pro , then why there is still no HDR for games like the rise of tomb raider and the witcher 3 ?

rainslacker2259d ago (Edited 2259d ago )

@Nitro

It's not exactly automatic on PS4. The dev still has to set up the HDR profiles, as they aren't standard things you get from textures or shaders and it's handled on a rendering level. This is the case on both consoles. However, both system can use the same HDR profiles, as the profiles themselves are based off the HDR10 spec.

The automatic implementation as you mention it, is that no extra work is necessary on the PS4 once the profile has been set up, whereas, there are a couple extra steps on Xbox to tie in the HDR profile to the API code which handles it. It's not overly taxing to do, and mostly just means a few changes to ini type files, and of course the testing which is still done on both consoles regardless.

But I 100% agree with you that HDR has more effect on image quality on these systems than any of the snazzy power stuff that the systems allow. Plus, it's a great improvement which has practically no overhead in terms of system resources.

@TheCommentator

Assuming they did the low level code, it wouldn't matter if they used DX11 or DX12 on the system. Outside of the rendering pipeline having some changes, there is no significant difference between the two versions on the X1 or X1X, although X1X does do some of the DX12 specific code better, but no games out right now actually use any of those specific pieces of code yet that I'm aware of.

HDR implementation on UE4 has been available for PS4/PS4P since before the PS4P released. It wasn't released for UE4 until I think 2-3 months before the X1X released. This was more because the hardware specs and more importantly the API implementations for it weren't made available until then. Nothing Epic could have done until they had that. The update would be easy enough to implement in older versions of UE4, but depending on when code lock happened with the game, they may not have been able to implement it for the games release. That means it might be released a bit later.

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Godmars2902259d ago ShowReplies(13)
babadivad2259d ago

How did I know this story would make it to the top of the front page on N4G. . .

codelyoko2259d ago

Good thing I'll buy it on PC and have the best version.

frostypants2259d ago (Edited 2259d ago )

Only if you have a good enough PC. Funny how such comments always leave that out. If you have at least a GTX 1060 or RX 480, sure...

Rhythmattic2259d ago (Edited 2259d ago )

Funny how even a 2nd hand 980 can outperform the cards you mentioned.

FinalFantasyFanatic2259d ago

The only problem is that the price of GPUs and Ram is really out of hand, personally I'd wait till at least the price of GPUs became reasonable otherwise you just blow the budget too easily at the moment. Unless you already have an equivalent card or better hanging about somewhere.

nowitzki20042259d ago (Edited 2259d ago )

Maybe he knows that he has "a good enough PC"??

frostypants2258d ago

@Rythmatic, and it also costs at least as much. What point do you think you're making?

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Xx_Pistol_xX2258d ago

When PC gets The Last of Us 2, Spiderman and God of war then maybe.

Relientk772259d ago

There are no differences... well except for this one thing

love when people say that lol

bestofthebest2259d ago (Edited 2259d ago )

Kinda disappointed with no hdr on xbox

TheColbertinator2259d ago

I keep telling people indie development is mostly a joke. Exclusives on the other hand demonstrate true raw power.

rainslacker2259d ago

I don't think they're a joke, they're just limited in resources. I just think that people expect them to be able to do everything that the bigger devs can do with much more money, and many more people, typically with tons of experience backing them up.

I just see sites like Gamingbolt and wcctech, like to use these devs to generate their clickbait, which makes them look lazy because they can't spend the time to do certain things for certain platforms. These sites build an expectation that the devs should be able to do everything the big devs do, and the community likes to do the same thing in the interest of the console war.

Belinker3002259d ago

Absolutely true,God of War,Death Stranding, Spiderman etc will alway's look and perform better than any third party title enhanced for the One X

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100°

Garry's Mod Removing All Nintendo Content From Steam Workshop After Takedown Request

The developer of Garry's Mod has announced it is in the process of removing all Nintendo-related content from Steam Workshop after receiving a takedown request from Nintendo.

gurp16h ago

first emulation, now this
even though I don't play Garry's Mod, it is still bad

Inverno16h ago

I was reading it's all just false reports from a troll who's done things like this in the past and not Nintendo themselves.

-Foxtrot6h ago

Well the games creator Gary Newman confirmed it himself on Twitter.

70°

Remedy Makes Changes to Core Management Team, Wants to Grow Alan Wake & Control in Larger Franchises

Remedy has made a couple of changes to its core management team with the goal to grow Alan Wake and Control into larger franchises.

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Jingsing6h ago

Changes like not being anti consumer? putting out Alan Wake Remastered on disc but not the sequel?

60°

Chatting Shadows of the Damned: Hella Remastered with Suda51

CGM Writes: While we were over at PAX East, we were able to sit down with Goichi Suda (Suda51) and talk about the upcoming remaster of Shadows of the Damned

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