Microsoft today at GDC announced the Raytracing feature for it's DirectX 12 API, dubbed as DirectX Raytracing. DirectX 12 may have been around for a few years now, it was revealed by Microsoft at GDC 2014, to be precise. However, DirectX 12 adoption has still not progressed very far.
The arrival of spot bitcoin ETFs in the US offers easy access to the masses. Purists will steer clear.
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Apple announced that its Major League Soccer Season Pass (through Apple TV) will include new immersive video content covering the 2023 playoffs. Apple TV is the exclusive provider of online Major League Soccer broadcasts via the MLS Season Pass subscription.
Apple is anticipated to announce the new OLED iPad Pro this spring. Although there has been considerable speculation about the product, it’s always reassuring when Apple officially confirms certain features through upcoming software updates.
I've fixed the images on some of these past submissions of yours. Please in the future make sure the image isn't broken on submission.( I always found it best to download/upload it to be honest. )
This writer doesn't seem to understand real-time rendering. All 3D environments end up projected into 2D images, even when intended for VR. (2 projections are used for VR, from different perspectives.) Ray tracing or the lack thereof have nothing to do with it. In real-time rendering, shadows may be stamped from 2D outlines after a projection (as a possible performance shortcut); but by and large, lighting of object-model surfaces and the world surfaces happens in 3D. The rendered frames would not look right at all otherwise. Projection to a flat surface (e.g., the screen) is typically the final step.