During his keynote at the opening of Devcom today, God of War game director shared many interesting tidbits on the behind the scenes development and the making of the game.
CGM Writes: While we were over at PAX East, we were able to sit down with Goichi Suda (Suda51) and talk about the upcoming remaster of Shadows of the Damned
"Treat your players as you would like to be treated, that's it," Vincke says when asked about how to maintain trust with a game's community.
BLG writes, "There are plenty of amazing horror games out there, but some of the very best ones that will leave you shaken to your core are indie horror games. If you’re looking to pick up new games for some scares, here are the best indie horror games you can play."
i'm glad for him, glad his vision turned out to be the best thing to happen to GOW since GOW
Ranks as one of the best crafted games of all time in my book. It does everything extremely well from combat to story to graphics to music to enemy design to EVERYTHING.
And to think, the end result is simply a masterpiece, no surprise there.
While there are certain aspects of the prototype gameplay I wish couldn’t stayed into the finished game (certain animations etc..)the end result is the complete package. Great story told with fantastic voice overs/performances/one shot camera. Fluid, fast, and brutal combat, and music that just hits so strong at the right moments.
its still kind of rough in many ways, but its fun, looks nice and people who like video game stories are drawn in. I mean for example when you get the prompt to press in the analog stick the animations can be downright wacky if close to a wall. I still liked it quite a bit, but it felt like a ps2 game with shiny graphics. I also don't get why we still have pretty much all story elements presented in a non interactive way, for me it really takes me out of the experience. But I still bought it and liked it, it was fun even if I started to want to skip much of the cut scenes after a while.
Thank goodness they were given the time and money needed to produce this fantastic game, just with all of Sony's other first party games.