Bruce Straley, game director of The Last of Us and Uncharted 4, has criticised some gameplay decisions in Red Dead Redemption 2.
Games such as Mad Max, Red Dead Redemption 2, and Batman: Arkham Knight desperately deserve a modern-day revisit.
RDR2 still looks astounding on PS4 Pro. i cannot imagine how it could look with a next gen upgrade.
It's obviously never gonna happen since Sony killed the game and studio, but Driveclub. Even in its current state, 10 years after release, it still puts many competitors to shame ...
Mad max ikr! Far cry primal, it amuses me how ubisoft just left ac unity hanging, sadly most of the good staff left from rocksteady while being forced to make that abomination smh
Rockstar Games' open world action adventure game, Red Dead Redemption 2, can now run on Android devices, but only barely.
Oh great. So glad this is a thing and not the current gen update we’ve all been asking for. /s
Red Dead Redemption 2 wins 'Best Game Sequel' in BAFTA poll, surpassing Half-Life 2 in a landmark victory.
hmm kinda out there i find red dead 2 a over hyped game i am sure there are other's out there worthy of this award.
Are we saying rdr 2 mp is better than the first one?
The cover shooting better on #2 than #1?
I mean they reused 80% of rdr 1 map on rdr 2
Hmmm don’t know about that one myself. There’s some good sequels there….
No way last of us 2 was a better sequel than the original resident evil 2. The story of TLOU2 was a huge let down for me!
Assassins creed 2 was a vast improvement over the original and still the very best of the entire franchise imo.
Half-life 2 will always be legendary.
RDR2 is great but the best sequel ever? I don’t think so… just my opinion though I guess
Sure, if you started playing game yesterday and just for this series. Otherwise? lol... No.
It's so amazing how the story can alter your perception of a topic based on a headline. After digging through the Twitter comments, I get the complaint that a game that's open world can feel a little off-balance when story missions kind of give you the freedom to move but are not designed to go too far off the rails. R* still is archaic in some ways, but it's still pretty difficult to bring that true cinematic experience into the open world but I think they were getting pretty close there.
He's absolutely right on this.
“They need me to do what the story requires [and] continually remove my choices. The [environment] was open [and] I had the skills, but they punished me for thinking for myself instead of rewarding me.” I feel his pain. Happened to me sometimes as well.
“I want to continue thinking of how to honor the mechanics and opportunities we’ve afforded the player-not wedging them into sequences I felt would be epic because of some story outcome”
Right on, Bruce. Can’t wait to see what he does next.
Most ironic thing I have heard this generation.
I agree with this. There were too many times when I failed the mission because I wanted to flank. I would get the "You abandoned Dutch" or some such message and the mission would insta-fail. That's bad design in an open world game.