Commander 85 developer Marcin Makaj speaks with GamingBolt about the potential benefits of the upcoming PS5’s architecture.
Cord Smith, the former director of marketing for Compulsion Games' well-known title We Happy Few, has gone through quite a change since leaving the studio. This is represented by his new indie platformer Always In Mind, which takes players into a bizarre dream world full of fantasies inside the head of a little boy named Teddy. Sector got the chance to ask the industry veteran a few questions about his inspirations for the game.
Wccftech joined a press roundtable Q&A with Blizzard to learn more about The War Within, World of Warcraft's tenth expansion that is now in Alpha.
Devstream 178 was filled with so many cool announcements for the game's community, and were able to ask a lot of questions about Warframe: 1999 and more!
But the armchair Devs said it was bad?
"besides the difference in PlayStation 5’s more flexible approach, I honestly don’t see a clear winner here.”
He's literally referring to Sony having a "more flexible" (variable) take on their clock speeds rather than locked making little difference. Not that it "offers more flexibility". Deary me, Gamingbolt.
Devs are praising the PS5 saying it has the best architecture of any console out there.
Strong praise among the Devs community.
"says dev" replaced with "opines dev". Gotta appreciate the variety
I absolutely believe the higher SSD and the more flexible console will be great for developers. It's what they asked for. Especially for open worlds games it's gonna be huge as bozo the Trump would say.