460°

Sony's Secretive Studio In San Diego Hires Naughty Dog Environment Artist

Sony's secretive Visual Arts development studio in San Diego has hired a Naughty Dog Environment Artist, increasing speculation of a new Uncharted game.

Hakuoro1391d ago

I'm really interested to hear about this officially.

Sonic-and-Crash1390d ago (Edited 1390d ago )

i really hope NOT to be another Uncharted ...i want a different new ip from Sony and their best teams , with PS5 can create so much more...

Uncharted is a PS3 era game and ended perfectly with 4 ...pls dont ruin it and especially dont make us bored to play the same gameplay all over again ....Dont "XboX"-ise Uncharted series (aka continue recycling 3 franchises all and all -Gears , forza , Halo)

leejohnson2221390d ago

I want to see as many new ips as possible this gen, I love new worlds and new experiences.

TheCaptainKuchiki1390d ago

Unfortunately, since a Uncharted movie will be coming out in a few years, they HAVE to make an Uncharted game to promote it. Otherwise they would have missed a good cross selling opportunity. It worked well for Spiderman.

sushimama1390d ago (Edited 1390d ago )

I agree mostly. But I still wouldn't mind to see a new Uncharted with Nathan Drake's Daughter as the main character and Nathan Drake himself in a role with her to be like what Sully used to be to Nathan Drake. So it would be the Daughter and Nathan Drake as a "side-kick". I think that idea would be kinda cool

ShadowWolf7121390d ago (Edited 1390d ago )

@Kuchiki

Fam, the movies had nothing to do with the game even on a cross-promo level.

-Foxtrot1390d ago

If it IS Uncharted then I hope they keep Nadine far away from this

I just want Chloe, Cutter and a Sully cameo

Yodasfavoritesoda1390d ago

What are u talking about in a shorter timeframe Sony released 5 uncharted games . They will milk the ip dry and it’s a big success so you can’t blame them

TheCaptainKuchiki1387d ago (Edited 1387d ago )

@ShadowWolf712 Then you know nothing about marketing. A Spider-man game coming out in 2018, a year after the 2017 movie and a year before the 2019 movie WILL benefit from the massive promo from both movies. Remember ads campaigns start before and continue after a product's release.
Even if the game and the movies weren't sharing a storyline, the simple fact that the "Spider-man" name is pushed everywhere like that will benefit both movies and the game. Also remember that the game was announced in 2016 and a demo was shown at the 2017 E3, just a month before the movie's release.
Think harder next time.

+ Show (4) more repliesLast reply 1387d ago
Sunny123451390d ago

Honestly uncharted series has given us everything It possibly could. It was perfect and no lose ends no cliffhangers no need for a part 5. Focus on a new ip. Wow us like they did with LOU1. Something in space would be good. They would excel it and teach bioware how its done. Or go medieval even. Can't have enough of those.

Orpheo1391d ago

So long as they keep Druckmann away.

Game-ur1391d ago

Druckmann is like Kryptonite now. Sony can't fire him because that crowed will go after them with accusations. so Sony will just move the talent to a new studio.

travestyj1391d ago

Druckmann has directed 3 of the best rated and best selling games of all time for Sony. Yeah I'm sure they are really upset.

rainslacker1391d ago

Why would they fire him? He's done nothing wrong. Made games that were approved by Sony to be made, and Sony did give him the go ahead to make the game. Has made very successful games.

They have no cause to fire him. Just because you didn't like a game he made is not reason for him to be fired, and it's shameful that you think that you would even think that is warranted.

morganfell1391d ago (Edited 1391d ago )

I seriously doubt Sony approved of Druckmann running his mouth on twitter telling people he didn't want them to buy a game. He is a vice president of a subsidiary, not a corporate official. I will bet even odds or better that Evan Wells got a phone call over that. Making a successful game is one thing. Creating angst and controversy is another. And be honest, TLOU2 sold well because of the first game. Watch and see if Druckmann doesn't disappear from the scene for a bit. They won't fire him. Of course not. But he won't be the director on the next couple of games either. People change. They evolve. Not always for the better. Sony has been around long enough to know this. Some game directors have a wear out date. Look at Warren Spector. Classic example. Druckmann is no different.

outsider16241391d ago

@morganfell

I hope he directs part 3.

elazz1390d ago

At morganfell:

With the witch hunt of people and the so called boycot people were sure it wasn't gonna sell well. Especially because plot points were clear a month in advance. Yet it still beat expectations.

I still have about an hour to finish the story and I loved the game. Was it as good as the first? No it wasn't. Was it one of the best games this gen. To me it was.
Does it deserve all the hate? I don't think so because a lot of people already came into the game to hate it. Which baffles me why people then bought it with this mindset.

1390d ago
sushimama1390d ago

You ridiculous kid. If they fired Druckman, then he would get snatched up by Microsoft. That's how amazing of a talent he is.

Game-ur1390d ago (Edited 1390d ago )

@travestyj
Bruce Starley was the lead on U4 and TLOU1. Its obvious now Starley was the adult pulling the vision together.

@morganfell

usually higher management doesn't follow details like plot development, and just monitor public perception. and up to the games release our perception was great. though one guy that hinted at TLOU2 being a mistake was Shawn Layden, his comments are more likely alluding to this game. he was hinting that if you need to make something like this, make it straight to the point and don't padded it out to hit a game length target.

DreadGara1390d ago

@morganfell
Couldn't agree more

rainslacker1390d ago (Edited 1390d ago )

"usually higher management doesn't follow details like plot development"

LOL. Bulls**t. The producer, who is Sony, would know every detail about what was being done on this game. Upper management would be informed, and given the hate the surrounded this game, and the fact a lot of that hate was centered around the E3 trailer, I'm pretty sure that the Sony upper management was intimately aware of what was in the game. Our perception was great? People complained about the kiss scene. They complained vehemently after the leaks. There were calls for him to be fired for months because of what people heard or thought they knew. Yeah, there were a lot of people looking forward to the game, but this game was not created in a bubble.

Layden's comments were about the production of games in general. Nothing about it hinted at TLOU2. Almost all Sony games this gen were around the same length, if not longer, and most of those were under his reign. This is perhaps the power struggle that was rumored to have left to his departure. Maybe people got it wrong, and he wanted to go that path, while others wanted to keep going the path that was successful for them. Maybe it wasn't part of his reason for leaving at all, and it's just a personal opinion that he had. I don't know, but I'm not going to posit baseless speculation to try and seem like I know what I'm talking about like you are. Even if you are right, who cares what he thought? People still liked the game, and Druckmann has no reason to be fired.

gigzamillion1390d ago

You seen the sales numbers for TLOU2, seems more like Druckman is pure gold for Sony.

+ Show (8) more repliesLast reply 1390d ago
Sharky2311391d ago

You can say what you want about Druckmann. He took a chance and either you like it or you don’t. It’s not like they were ever gonna do a game with Joel again anyways. Personally I think what he did was brilliant! I mean don’t get me wrong I would have loved if it was different but it made me feel something. It’s just my opinion....

Sunny_D1391d ago

Agreed. I think what I could say about the story is that it needed better pacing. The spoilers******** Abby arc was a bit too long.

SurvivorGirl1391d ago

Who says they were never going to do another game with Joel ? Joel could have been kept alive through out TLOU 2 & feature in TLOU 3.

morganfell1391d ago (Edited 1391d ago )

"Who says they were never going to do another game with Joel ? Joel could have been kept alive through out TLOU 2 & feature in TLOU 3."

This.

They could have explored the relationship between Ellie where she really fell into the role of replacing his daughter. The guilt that accompanies such a fortunate event. Instead they wasted him. He was sidelined, reduced to a plot throwaway. Their loss and most of all, ours.

Shane Kim1391d ago (Edited 1391d ago )

Morgan

That was kind of what was going on in part 1. You want to play the same game twice?

The Wood1390d ago (Edited 1390d ago )

They can show the lost years in another game or extension. A lot could happen in those years. Think of it like the non chronological format like that film Memento. Worth a watch

Sunny123451390d ago

Honestly if abbys session was shorter people would have complained that not enough back story. It was the perfect amount imo. Come to think of it the haters are got hate no matter what changes would have been in the story. If they killed abby in the end then other half the community would be disappointed. Its like arguing with a girl when its time of the month. You can never win.

+ Show (3) more repliesLast reply 1390d ago
King_Noctis1391d ago (Edited 1391d ago )

Uncharted 5 to star Nathan Drake's son, a young gay relic hunter fresh off from university.

I kid.

JokerBoy4221391d ago

You kid but you're going to end up being right....

Hakuoro1391d ago

If it's a good game and it's fun to play then fine, let them make that game.

S2Killinit1391d ago

You kid but some jokers are laughing for all the wrong reasons.

1390d ago
King_Noctis1390d ago (Edited 1390d ago )

Based on the dislike that I got, its like the people here don't like games that rely on LBGTQ characters or something.

Hakuoro1390d ago

King_Noctis

No, based on the downvotes I think people just don't like your comment.

P.S. you can't say something like that and just add "i kid". People can see through that.

+ Show (5) more repliesLast reply 1390d ago
AngelicIceDiamond1391d ago

Druckamnn sold 4 mill in 3 days rolling in the cash for Sony so he's not goin know where.

Stanjara1391d ago

And then 80% drop, and will never see numbers of the first game.

Hakuoro1391d ago

Stanjara that's pretty normal, Uncharted 4 dropped 78% it's second week and it's managed to sell over 16 million.

outsider16241391d ago

@stanjara

"And then 80% drop, and will never see numbers of the first game."

Someone explain economics to him please.

GreatSako20201390d ago

Honestly, the game would sell well no matter the director or agenda or plot. It basically sold because it is made by ND, pretty graphics, and high quality cinematic feel.

Sony will definitely evaluate what happened with this game and try to change something. No business wants to deal with such headache. If the game can sell well without the bullshit, then they will go ahead and cut the bullshit.

Anyway, I am happy that single player games are selling 15 million+ units. Publishers will finally return to making good games such as TLOU, Uncharted, Resident evil, GOW, Devil may cry, Horizon, Sakiro .... and focus less on all the battle royal/ free to play mtx garbage.

+ Show (1) more replyLast reply 1390d ago
Snookies121391d ago (Edited 1391d ago )

Druckmann co-directed the original Last of Us and Uncharted 4. Not to mention his involvement with Uncharted 1 and 2 as well. Guess you didn't care for those either? Oh wait, obviously Straley or Hennig did everything. They just put Druckmann as co-director or writer on these games for show. Why do people act like he had no hand in creating past Naughty Dog games that everyone seemed to love?

Come on people, the hate for this man is really childish. Especially when he's clearly proven he knows how to write and direct some really amazing games.

1390d ago
jznrpg1390d ago

@redey3 I live My life instead of caring what others do in theirs .

Bruh1391d ago

IDK why people are so angry with Druckman. His job as director isn't to write the game, its create the overall design and system that are going to be put in place. The anger seems to be at narrative decisions, which he wasn't even the lead for lmao. Thats Halley Grossman, not to mention he actually wrote UC4 and TLOU as a lead writer and did a PHENOMENAL job on both games. The dude's talented, I say ND give him a new IP I don't need UC or TLOU for a while

CaptainHenry9161391d ago

As long as Nathan Drake story is done

outsider16241391d ago

Ffs! Just fcking move on and stay away from tlou.

You guys with your personal hate. Its so sad.

Sunny123451390d ago

lol. Fire the money making machine Sony. Do it. Just do it.

+ Show (6) more repliesLast reply 1390d ago
ColdSin1391d ago

Hopefully not. Uncharted 4 ended on a good note. I hope they explore Sully's past.

V3geta1390d ago

Lost legacy was going to revolve around Sully, but they couldn't find the right story for him, so he's at least being considered for future projects.

ziggurcat1391d ago

A new IP would be nice instead.

xenz1390d ago

Would love a new IP thats Uncharted inspired but different

jznrpg1390d ago

I think it will be a totally new story line with a new character .

Elda1391d ago (Edited 1391d ago )

Hopefully it's something new/original.

Show all comments (101)
300°

Starfield Highlights a Major Problem With the AAA Game Industry

Video games -- particularly AAA video games -- have become too expensive to make. The intel from every fly on the wall in every investor's room is there is an increasing level of caution about spending hundreds of millions just to release a single video game. And you can't blame them. Many AAA game budgets mean that you can print hundreds of millions in revenue, and not even turn a profit. If you are an investor, quite frankly, there are many easier ways to make a buck. AAA games have always been expensive to make though, but when did we go from expensive, to too expensive? A decade ago, AAA games were still expensive to make, but fears of "sustainability" didn't keep every CEO up at night. Consumer expectations and demands no doubt play a role in this, but more and more games are also revealing obvious signs of resource mismanagement, evident by development teams and budgets spiraling out of control with sometimes nothing substantial to show for it.

Read Full Story >>
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franwex2d ago

It’s a question that I’ve pondered myself too. How are these developers spending this much money? Also, like the article stated, I cannot tell where it’s even going. Perfect example was used with Starfield and Spiderman 2.

They claim they have to increase prices due to development costs exploding. Okay? Well, I’m finding myself spending less and less money on games than before due to the quality actually going down. With a few recent exceptions games are getting worse.

I thought these newer consoles and game engines are easier-therefore-cheaper to make games than previous ones. What has happened? Was it over hiring after the pandemic, like other tech companies?

MrBaskerville2d ago (Edited 2d ago )

Costs quite a bit to maintain a team of 700+ employees. Which is what it takes to create something with state of the art fidelity and scope. Just imagine how many 3D artists you'd need to create the plethora of 3D objects in a AAA game. There's so much stuff and each asset takes time and effort.

That's atleast one of the things that didn't get easier. Also coding all the systems and creating all the character models with animations and everything. Animations alone is a huge thing because games are expected to be so detailed.

Back in the day a God of War type game was a 12 hour adventure with small levels, now it has to be this 40+ hours of stuff. Obviously it didn't have to be this way of AAA publishers hadn't convinced themselves that it's an arms race. Games probably didn't need to be this bloated and they probably didn't need to be cutting edge in fidelity.

franwex2d ago (Edited 2d ago )

Starfield’s animation and character models look like they are from Oblivion, a game that came out about 20 years ago. I cannot tell the difference between Spider-Man 2 and the first one at first glance. It’s been a joke in some YouTube channels.

Seven hundred people for 1 game? Make 7 games with 100 people instead. I think recent games have proven that it’s okay to have AA games, such as Hell Divers 2.

I guess I’m a bit jaded with the industry and where things are headed. Solutions seem obvious and easy, but maybe they aren’t.

MrBaskerville2d ago (Edited 2d ago )

@franwex
I'm not talking about Starfield.

And I'm not advocating for these behemoth productions. I think shorter development time and smaller teams would lead to better and more varied games. I want that, even if that means that we have to scale things down quite a bit.

Take something like The Last of Us 2. The amount of custom content is ridiculous if you break it down. It's no wonder they have huge teams of animators and modellers. And just to make things worse, each animated detail requires coding as well.

Just to add to animation work. It can take up to a week to make detailed walking animations. A lot of these tend to vary between character types. And then you need to do every other type of animation as well which is a task that scales quickly depending on how detailed the game is. And that's just a small aspect of AAA development. Each level might require several level designers who only do blockouts. Enviroment artists that setdress and lighting artists that work solely on lighting. Level needs scripting and testing. Each of these tasks takes a long ass time if the game is striving for realism.

Personally I prefer working on games where one level designer can do all aspects. But that's almost exclusively in indie and minor productions. It gets bloated fast.

Yui_Suzumiya1d 22h ago

Then there's Doki Doki Literature Club which took one person to make along with a character designer and background designer and it's absolutely brilliant.

Cacabunga2d ago

Simply because they want you to believe it’s so expensive to develop a game that they must turn into other practices like releasing games unfinished, micro transactions and in the long run adopt the gaas model in all games..

thorstein2d ago

I think game budgets are falsely inflated for tax purposes.

Just look at Godzilla Minus One. It cost less that 15 million.

If they include CEO salary and bonuses on every game and the CEO takes a 20 million dollar bonus every year for the 4 years of dev time, that's 80 million the company can claim went to "making" the game.

esherwood2d ago

Yep and clogged with a bunch of corporate bs that has nothing to do with making good video games. Like diversity coordinators gender specialists. Like most jobs you have 20-30% of the workforce doing 80% of the work

FinalFantasyFanatic1d 21h ago

I honestly think this is where a large portion of the budget goes, a significant portion to the CEO, then another large portion to the "Consultancy" group they hire. The rest can be explained by too much ambition in scope for their game, or being too inefficient with their resources available, then you have whatever is left for meaningful development.

rippermcrip1d 19h ago

Who is upvoting this shit? They are counting a CEOs $20 million dollars 4 times for tax purposes? You have zero comprehension of how taxes work.

-Foxtrot2d ago

Spiderman 2 is so weird because the budget is insane yet I don't see it when playing

Yeah it's decent, refined gameplay, graphics and the like from the first game but it's very short, there's apparently a lot cut from it thanks to the insight from the Insomniac leak and the story was just not that good compared to the first so where the hell did all that money go to.

Even fixes to suits, bugs to wrinkle out and a New Game Plus mode took months to come out

Put it this way, the New Game Plus took as long to come out as the first games very first story DLC

FinalFantasyFanatic1d 21h ago

I don't see it either, you have a good portion of the game already made if you reuse as much as you can for the first game, and based on the developer interviews, there was a lot of stuff they didn't implement. They also hired that one, currently infamous consultancy group, despite all this, I can't see how they spent more than twice as much money making the sequel.

Profchaos2d ago

There's so much more at play now compared to 20 or 30 years ago.

Yes tools have matured they are easier than ever to use we are no longer limited and more universal however gamers demand more.

Making a game like banjo Kazooie vs GTA vi and as amazing as banjo was in its day its quite dated an unacceptable for a game released today to look and run like that.

Games now have complex weather systems that take months to program by all accounts GTA vi will feature a hurricane system unlike anything we've ever seen building that takes so much work months and months.

In addition development teams are now huge and that's where a lot of the costs stem from the manpower requirement of modern games can be in the hundreds and given the length of time they spend making these games add up to so much more to produce.

Art is also a huge are where pixel art gave way to working with polygons and varying levels of detail based on camera location we are now in the realm of HD assets where any slight imperfections stand out like a sore thing vs the PS2 era where artwork could be murky and it was fine this takes time.

Tldr the scope of modern games has gone nuts gamers demand everything be phenomenal and crafting this takes a long time by far bigger studios.

We can still rely on indies to makes smaller scope reasonably priced games like RoboCop rouge city but AAA studios seem reluctant to re scope from masterpieces to just fun games

Mulando1d 23h ago

In case of Spiderman license costs were also a big chunk. And then there is the marketing, that exploded over time and is mostly higher than actual development costs.

blacktiger1d 14h ago

All lies and top industries owns by elite and lying to shareholders that these are the expensive and getting expensive.

+ Show (4) more repliesLast reply 1d 14h ago
raWfodog2d ago

I believe that it is due to this unsustainable rise in production costs that more and more companies are looking to AI tools to help ‘lower’ costs.

northpaws2d ago

The use of AI is all about greed, even for companies that are sustainable, they would use AI because it saves them money.

Nooderus1d 18h ago

Is saving money inherently greedy behavior?

northpaws1d 8h ago

@Nooderus

It is if they don't care about the employees who made them all those money in the first place. Replace them with AI just so the higher ups can get a bigger bonus.

FinalFantasyFanatic1d 21h ago

I don't believe we'll get better or more complete games, the savings will just get pocketed by the wrong people, I wish it wouldn't, but I don't have a lot of faith in these bigger companies.

KyRo2d ago

I genuinely believe it's mismanagement. Why are we seeing an influx of one person or games with a team no bigger than 10 create whole games with little to no budget? Unreal Engine 5 and I'm sure many other engines have plugins that have streamlined to many things you would have had to create and code back in the day.

For instance, before the cull, there were 3000 Devs working on COD alone. I'm a COD player but let's be real, there's been no innovation since 2019s MW. What exactly are those Devs doing? Even more so when so much of the new games are using recycled content

Sciurus_vulgaris2d ago

I also think higher up leads may simply demand more based on the IP they are working on. This could explain why COD costs so much to develop.

Tody_ZA2d ago (Edited 2d ago )

I've stated this in many other articles, but corporate greed, mismanagement and bloat and failing to understand the target audience and misaligned sales expectations as a result are the big reasons for these failures.

You'll see it in the way devs and publishers speak, every sequel needs to be "three times the size" of its predecessor, with hundreds of employees and over-indulgence. Wasted resources on the illusion of scale and scope. Misguided notions that if your budget balloons to three times that of the previous game you'll make three times the sales.

Compare the natural progression of games like Assassin's Creed 1 to 2 or Batman Arkham Asylum to City or Witcher 2 to Witcher 3 or God of War remake to Ragnarok and countless others. How is it that From Software continues to release successful games? Why don't we hear these excuses from Larian? These were games made by developers with a vision, passion and desire to improve their game in meaningful ways.

Then look at Suicide Squad Kill the Franchise and how it bloats well beyond its expected completion date and alienates its audience and middle fingers its purchasing power by wrapping a single player game in GAAS. Look at Starfield compared to Skyrim. Why couldn't Starfield have 5-10 carefully developed worlds with well written stories and focus? Why did it need all this bloat and excess that adds nothing to the quality of the game? How can No Man's Sky succeed where Starfield fails? Look at Mass Effect Andromeda compared to Mass Effect 3. Years of development and millions in cost to produce that mediocre fodder.

The narrative they want you to believe is that game budgets of triple A games are unsustainable, but it's typical corporate rubbish where they create the problem and then charge you more and dilute the quality of their games in favour of monetisation to solve it.

Tody_ZA2d ago

Obviously didn't mean God of War "remake", meant 2018.

Chocoburger2d ago

Indeed, here's a good example, Assassin's Creed 1 had a budget of 10 million dollars. Very reasonable. Assassin's Creed IV: Black Flag had a budget of 100 million dollars, within the same console generation! Even though BF was released on more systems, its still such a massive leap in production costs.

So you ask why they're making their games so big, well the reason is actually because of micro-trash-actions. Even single player games are featured with in-game stores packed with cosmetics, equipment upgrades, resources upgrades, or whatever other rubbish. The reason why games are so bloated and long, artificially extending the length of the game is because they know that the longer a person plays a game (which they refer to as "player engagement"), the more likely they are to eventually head into the micro-trash-action store and purchase something.

That is their goal, so they force the developers to make massive game maps, pack it boring filler, and then intentionally slow down your progress through experience points, skill points, and high level enemies that are over powered until you waste hours of your life grinding away to finally progress.

A person on reddit made a decent post about AC: Origins encouraging people towards spending more money.
https://www.reddit.com/r/pc...

I've lost interest in these types of games, because the publisher has intentionally gone out of their way to make their game boring in order to try and make more money out of me. NOPE!

Tody_ZA1d 23h ago (Edited 1d 23h ago )

@Chocoburger That's exactly right, nail hit on head. But this phenomenon doesn't just apply to the gaming industry. Hollywood is just as guilty of self destructive behaviour, if you look at the massive fall of Disney in both Star Wars and Marvel.

Even their success stories are questionable. Deadpool 1 had a tiny budget of $58 million but was a massive success with a box office of $780 million. The corporate greed machine then says "more!" and the budget grows to $110 million, but what does the box office do? It doesn't suddenly double, because the audience certainly didn't double for this kind of movie. The box office is more or less the same. Is Deadpool 2 twice as good as the first? Arguably not, its just as good, or maybe a bit better. It's production values are certainly higher. I wonder what the budget of Deadpool x Wolverine will be.

Joker had a budget of $50 to $70 million, and was the greatest R rated success in history, and now its sequel has a budget of $200 million!!! Do they think the box office is going to quadruple?? Are movies unsustainable now?

My argument is that obviously we want bigger and better, but that doesn't mean an insane escalation in costs beyond what the product is reasonably expected to sell. There needs to be reasonable progression. That's the problem. Marvel took years and a number of movies to craft the success of Avengers. Compare that to what DC did from Man of Steel...

Back to games, you are exactly correct. They drown development resources and costs into building these monetisation models into the game, but you can't just tack them onto the game, you have to design reasons for them to exist and motivations for players to use them, which means bloat and excess and time wasting mechanics and in-game currencies and padding and all sorts of crap instead of a focused single player experience.

anast2d ago

Greed from everyone involved including game reviewers, which are the greedy little goblins that help the lords screw over the gaming landscape.

Show all comments (56)
40°

The Pokémon Center Re-Releases Its Van Gogh Goods – And Sells Out Most in Under 24 Hours

Seven months after its infamous launch, the Van Gogh Museum is restocking its popular Pokémon collaboration items -- and selling out fast.

70°

WayForward Director Says Nintendo Changed The Way He Looks At Making Video Games

Veteran game designer James Montagna is directing this new project and apparently has a new outlook on game design after teaming up with Nintendo

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